Create Geometries

Create geometries from basic shapes such as planes, cuboids and frustums etc.
Flexibly import and scale equipment geometries in STL format
Easily rotate and translate moving parts within equipment
Simulate and check the motion of mixing elements easily

Models and Materials

Select between two different collision models – Hookean and Hertzian.
Choose from a variety of common materials or create new materials in the materials library
Define interactions between materials in terms of friction coefficients, coefficient of restitution and cohesion models

Particle Models

Create non-standard shaped particles using the “glued-sphere” technique
Flexibly specify different types of particle distributions as well as how and where they are introduced into the equipment being simulated


Versatile Post-processing Capabilities